wand/spell/breath killer reason
Extend "killed by the touch of death inflicted by <monster>" to buzz(). "Killed by a bolt of cold" becomes "killed by a bolt of cold zapped by <monster>" or "killed by a blast of cold" becomes "killed by a blast of cold exhaled by <monster>" and so forth. More work than expected; the zap code isn't passed enough context. BZ_M_WAND() was producing the wrong value for wands zapped by monsters.
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@@ -530,6 +530,10 @@ prediscovered weapons adjustmens: only knights and samurai know polearms;
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if the move counter ever reaches 1000000000, end the game
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knights get no metal armor penalty for clerical spells
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change touch of death from instadeath to maxhp reduction and damage
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report cause of death due to touch of death as "killed by the touch of death
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inflicted by <monster>" instead of just "killed by a touch of death"
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report cause of death due to wand/spell/breath as "killed by <flash damage>
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zapped/cast/exhaled by <monster>" instead of just "killed by <damage>"
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dying from being level-drained below level 1 killed hero without saying so
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and jumped straight to "do you want your possessions identified?"
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conflict will now consider your charisma and requires line of sight
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