wand/spell/breath killer reason

Extend "killed by the touch of death inflicted by <monster>" to buzz().
"Killed by a bolt of cold" becomes "killed by a bolt of cold zapped by
<monster>" or "killed by a blast of cold" becomes "killed by a blast
of cold exhaled by <monster>" and so forth.

More work than expected; the zap code isn't passed enough context.

BZ_M_WAND() was producing the wrong value for wands zapped by monsters.
This commit is contained in:
PatR
2023-03-07 02:47:42 -08:00
parent 8e6cf385b1
commit 4021a63bcf
12 changed files with 135 additions and 52 deletions

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@@ -252,6 +252,9 @@ const struct instance_globals_b g_init_b = {
UNDEFINED_PTR, /* bbubbles */
/* pickup.c */
FALSE, /* bucx_filter */
/* zap.c */
NULL, /* buzzer -- monst that zapped/cast/breathed to initiate buzz() */
TRUE, /* havestate*/
IVMAGIC /* b_magic to validate that structure layout has been preserved */
};

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@@ -39,7 +39,6 @@ static void cursetxt(struct monst *, boolean);
static int choose_magic_spell(int);
static int choose_clerical_spell(int);
static int m_cure_self(struct monst *, int);
static char *death_inflicted_by(char *, const char *, struct monst *);
static void cast_wizard_spell(struct monst *, int, int);
static void cast_cleric_spell(struct monst *, int, int);
static boolean is_undirected_spell(unsigned int, int);
@@ -375,7 +374,7 @@ touch_of_death(struct monst *mtmp)
}
/* give a reason for death by some monster spells */
static char *
char *
death_inflicted_by(
char *outbuf, /* assumed big enough; pm_names are short */
const char *deathreason, /* cause of death */
@@ -909,7 +908,7 @@ spell_would_be_useless(struct monst *mtmp, unsigned int adtyp, int spellnum)
/* monster uses spell (ranged) */
int
buzzmu(register struct monst *mtmp, register struct attack *mattk)
buzzmu(struct monst *mtmp, struct attack *mattk)
{
/* don't print constant stream of curse messages for 'normal'
spellcasting monsters at range */
@@ -925,8 +924,10 @@ buzzmu(register struct monst *mtmp, register struct attack *mattk)
if (canseemon(mtmp))
pline("%s zaps you with a %s!", Monnam(mtmp),
flash_str(BZ_OFS_AD(mattk->adtyp), FALSE));
buzz(BZ_M_SPELL(BZ_OFS_AD(mattk->adtyp)), (int) mattk->damn, mtmp->mx,
mtmp->my, sgn(gt.tbx), sgn(gt.tby));
gb.buzzer = mtmp;
buzz(BZ_M_SPELL(BZ_OFS_AD(mattk->adtyp)), (int) mattk->damn,
mtmp->mx, mtmp->my, sgn(gt.tbx), sgn(gt.tby));
gb.buzzer = 0;
return MM_HIT;
}
return MM_MISS;

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@@ -927,8 +927,10 @@ breamm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg)
if (canseemon(mtmp))
pline("%s breathes %s!",
Monnam(mtmp), breathwep_name(typ));
gb.buzzer = mtmp;
dobuzz(BZ_M_BREATH(BZ_OFS_AD(typ)), (int) mattk->damn,
mtmp->mx, mtmp->my, sgn(gt.tbx), sgn(gt.tby), utarget);
gb.buzzer = 0;
nomul(0);
/* breath runs out sometimes. Also, give monster some
* cunning; don't breath if the target fell asleep.

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@@ -1659,19 +1659,27 @@ use_offensive(struct monst *mtmp)
if (oseen)
makeknown(otmp->otyp);
gm.m_using = TRUE;
gc.current_wand = otmp;
gb.buzzer = mtmp;
buzz(BZ_M_WAND(BZ_OFS_WAN(otmp->otyp)),
(otmp->otyp == WAN_MAGIC_MISSILE) ? 2 : 6, mtmp->mx, mtmp->my,
sgn(mtmp->mux - mtmp->mx), sgn(mtmp->muy - mtmp->my));
gb.buzzer = 0;
gc.current_wand = 0;
gm.m_using = FALSE;
return (DEADMONSTER(mtmp)) ? 1 : 2;
case MUSE_FIRE_HORN:
case MUSE_FROST_HORN:
mplayhorn(mtmp, otmp, FALSE);
gm.m_using = TRUE;
gb.buzzer = mtmp;
gc.current_wand = otmp; /* needed by zhitu() */
buzz(BZ_M_WAND(BZ_OFS_AD((otmp->otyp == FROST_HORN) ? AD_COLD
: AD_FIRE)),
rn1(6, 6), mtmp->mx, mtmp->my, sgn(mtmp->mux - mtmp->mx),
sgn(mtmp->muy - mtmp->my));
gb.buzzer = 0;
gc.current_wand = 0;
gm.m_using = FALSE;
return (DEADMONSTER(mtmp)) ? 1 : 2;
case MUSE_WAN_TELEPORTATION:

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@@ -615,12 +615,15 @@ do_improvisation(struct obj* instr)
losehp(damage, buf, KILLED_BY); /* fire or frost damage */
}
} else {
int type = BZ_OFS_AD((instr->otyp == FROST_HORN) ? AD_COLD : AD_FIRE);
int type = BZ_OFS_AD((instr->otyp == FROST_HORN) ? AD_COLD
: AD_FIRE);
if (!Blind)
pline("A %s blasts out of the horn!", flash_str(type, FALSE));
Hero_playnotes(obj_to_instr(&itmp), improvisation, 50);
gc.current_wand = instr;
ubuzz(BZ_U_WAND(type), rn1(6, 6));
gc.current_wand = 0;
}
makeknown(instr->otyp);
break;

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@@ -753,9 +753,11 @@ in_your_sanctuary(
void
ghod_hitsu(struct monst *priest)
{
struct mkroom *troom;
struct monst *oldbuzzer;
struct obj *oldcurrwand;
coordxy x, y, ax, ay;
int roomno = (int) temple_occupied(u.urooms);
struct mkroom *troom;
if (!roomno || !has_shrine(priest))
return;
@@ -818,8 +820,14 @@ ghod_hitsu(struct monst *priest)
break;
}
buzz(BZ_M_SPELL(BZ_OFS_AD(AD_ELEC)), 6, x, y, sgn(gt.tbx),
sgn(gt.tby)); /* bolt of lightning */
/* bolt of lightning cast by unspecified monster */
oldcurrwand = gc.current_wand;
gc.current_wand = 0;
oldbuzzer = gb.buzzer;
gb.buzzer = 0;
buzz(BZ_M_SPELL(BZ_OFS_AD(AD_ELEC)), 6, x, y, sgn(gt.tbx), sgn(gt.tby));
gb.buzzer = oldbuzzer;
gc.current_wand = oldcurrwand;
exercise(A_WIS, FALSE);
}

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@@ -1721,9 +1721,11 @@ do_storms(void)
if (count < 100) {
dirx = rn2(3) - 1;
diry = rn2(3) - 1;
if (dirx != 0 || diry != 0)
buzz(-15, /* "monster" LIGHTNING spell */
8, x, y, dirx, diry);
if (dirx != 0 || diry != 0) {
/* BZ_M_SPELL(BZ_OFS_AD(AD_ELEC)): monster LIGHTNING spell */
gb.buzzer = 0; /* unspecified attacker */
buzz(BZ_M_SPELL(BZ_OFS_AD(AD_ELEC)), 8, x, y, dirx, diry);
}
}
}

124
src/zap.c
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@@ -52,25 +52,31 @@ static void wishcmdassist(int);
#define M_IN_WATER(ptr) \
((ptr)->mlet == S_EEL || amphibious(ptr) || is_swimmer(ptr))
static const char are_blinded_by_the_flash[] =
"are blinded by the flash!";
static const char are_blinded_by_the_flash[] = "are blinded by the flash!";
static const char *const flash_types[] =
{
"magic missile", /* Wands must be 0-9 */
"bolt of fire", "bolt of cold", "sleep ray", "death ray",
"bolt of lightning", "", "", "", "",
/*
* FIXME:
* flash_types[0] for wand of magic missile is ambiguous.
* A positive index means zapped/cast/breathed by hero.
* A negative index means zapped/cast/breathed by a monster.
* Since abs(-0)==abs(0), there's no way to tell who zapped a wand of
* magic missile by just checking the index.
*/
static const char *const flash_types[] = {
"magic missile", /* Wands must be 0-9 */
"bolt of fire", "bolt of cold", "sleep ray", "death ray",
"bolt of lightning", "", "", "", "",
"magic missile", /* Spell equivalents must be 10-19 */
"fireball", "cone of cold", "sleep ray", "finger of death",
"bolt of lightning", /* there is no spell, used for retribution */
"", "", "", "",
"magic missile", /* Spell equivalents must be 10-19 */
"fireball", "cone of cold", "sleep ray", "finger of death",
"bolt of lightning", /* there is no spell, used for retribution */
"", "", "", "",
"blast of missiles", /* Dragon breath equivalents 20-29*/
"blast of fire", "blast of frost", "blast of sleep gas",
"blast of disintegration", "blast of lightning",
"blast of poison gas", "blast of acid", "", ""
};
"blast of missiles", /* Dragon breath equivalents 20-29*/
"blast of fire", "blast of frost", "blast of sleep gas",
"blast of disintegration", "blast of lightning",
"blast of poison gas", "blast of acid", "", ""
};
/*
* Recognizing unseen wands by zapping: in 3.4.3 and earlier, zapping
@@ -2854,10 +2860,10 @@ ubreatheu(struct attack *mattk)
/* light damages hero in gremlin form */
int
lightdamage(struct obj *obj, /* item making light (fake book if spell) */
boolean ordinary, /* wand/camera zap vs wand destruction */
int amt) /* pseudo-damage used to determine blindness
duration */
lightdamage(
struct obj *obj, /* item making light (fake book if spell) */
boolean ordinary, /* wand/camera zap vs wand destruction */
int amt) /* pseudo-damage used to determine blindness duration */
{
char buf[BUFSZ];
const char *how;
@@ -3300,7 +3306,8 @@ weffects(struct obj *obj)
else if (otyp >= SPE_MAGIC_MISSILE && otyp <= SPE_FINGER_OF_DEATH)
ubuzz(BZ_U_SPELL(BZ_OFS_SPE(otyp)), u.ulevel / 2 + 1);
else if (otyp >= WAN_MAGIC_MISSILE && otyp <= WAN_LIGHTNING)
ubuzz(BZ_U_WAND(BZ_OFS_WAN(otyp)), (otyp == WAN_MAGIC_MISSILE) ? 2 : 6);
ubuzz(BZ_U_WAND(BZ_OFS_WAN(otyp)),
(otyp == WAN_MAGIC_MISSILE) ? 2 : 6);
else
impossible("weffects: unexpected spell or wand");
disclose = TRUE;
@@ -4058,7 +4065,10 @@ zhitm(
}
static void
zhitu(int type, int nd, const char *fltxt, coordxy sx, coordxy sy)
zhitu(
int type, int nd,
const char *fltxt,
coordxy sx, coordxy sy)
{
int dam = 0, abstyp = abs(type);
@@ -4197,11 +4207,47 @@ zhitu(int type, int nd, const char *fltxt, coordxy sx, coordxy sy)
break;
}
/* Half_spell_damage protection yields half-damage for wands & spells,
including hero's own ricochets; breath attacks do full damage */
if (dam && Half_spell_damage && !(abstyp >= 20 && abstyp <= 29))
dam = (dam + 1) / 2;
losehp(dam, fltxt, KILLED_BY_AN);
/*
* 3.7: when fatal, this used to yield "Killed by <fltxt>." without any
* information about who was responsible. Now 'buzzer' is used to try
* to supply "zapped/cast/breathed by <mon> [imitating <other_mon>]."
*
* Room for improvement: there is no monster available when player is
* hit by divine lighting or by Plane of Air thunderstorm so cause of
* death remains "killed by a bolt of lightning" w/o extra explanation.
*
* Wand of death, spell of finger of death, and disintegration breath
* don't use this routine so don't include 'inflicted by'.
*/
{
char kbuf[BUFSZ];
struct obj *otmp = gc.current_wand;
/* fire horn and frost horn get handled as wands by caller */
const char *verb = (abstyp < 10) /* wand */
? ((otmp && otmp->oclass == TOOL_CLASS) ? "played"
: "zapped")
: (abstyp < 20) ? "cast"
: (abstyp < 30) ? "exhaled"
: "imagined"; /* should never happen */
if (type < 0 || (type == 0 && gb.buzzer != 0)) {
/* if gb.buzzer is Null, kbuf[] will end up with just <fltxt> */
(void) death_inflicted_by(kbuf, fltxt, gb.buzzer);
/* change "death inflicted by mon" to "death <verb> by mon" */
if (gb.buzzer)
(void) strsubst(kbuf, "inflicted", verb);
} else {
/* FIXME: "zapped by herself" is suitable for a rebound;
"zapped at herself" would be better if player explicitly
targeted hero */
Sprintf(kbuf, "%s %s by %sself", fltxt, verb, uhim());
}
/* Half_spell_damage protection yields half-damage for wands & spells,
including hero's own ricochets; breath attacks do full damage */
if (dam && Half_spell_damage && abstyp < 20)
dam = (dam + 1) / 2;
losehp(dam, kbuf, KILLED_BY_AN);
}
return;
}
@@ -4210,10 +4256,10 @@ zhitu(int type, int nd, const char *fltxt, coordxy sx, coordxy sy)
* at position x,y; return the number of objects burned
*/
int
burn_floor_objects(coordxy x, coordxy y,
boolean give_feedback, /* caller needs to decide about
visibility checks */
boolean u_caused)
burn_floor_objects(
coordxy x, coordxy y,
boolean give_feedback, /* caller needs to decide about visibility checks */
boolean u_caused)
{
struct obj *obj, *obj2;
long i, scrquan, delquan;
@@ -4288,9 +4334,10 @@ zap_hit(int ac,
}
static void
disintegrate_mon(struct monst *mon,
int type, /* hero vs other */
const char *fltxt)
disintegrate_mon(
struct monst *mon,
int type, /* hero vs other */
const char *fltxt)
{
struct obj *otmp, *otmp2, *m_amulet = mlifesaver(mon);
@@ -4428,7 +4475,8 @@ dobuzz(
if (type >= 0)
mon->mstrategy &= ~STRAT_WAITMASK;
buzzmonst:
gn.notonhead = (mon->mx != gb.bhitpos.x || mon->my != gb.bhitpos.y);
gn.notonhead = (mon->mx != gb.bhitpos.x
|| mon->my != gb.bhitpos.y);
if (zap_hit(find_mac(mon), spell_type)) {
if (mon_reflects(mon, (char *) 0)) {
if (cansee(mon->mx, mon->my)) {
@@ -4667,9 +4715,9 @@ melt_ice(coordxy x, coordxy y, const char *msg)
* permanent instead.
*/
void
start_melt_ice_timeout(coordxy x, coordxy y,
long min_time) /* <x,y>'s old melt timeout (deleted by
time we get here) */
start_melt_ice_timeout(
coordxy x, coordxy y,
long min_time) /* <x,y>'s old melt timeout (deleted by time we get here) */
{
int when;
long where;