wand/spell/breath killer reason
Extend "killed by the touch of death inflicted by <monster>" to buzz(). "Killed by a bolt of cold" becomes "killed by a bolt of cold zapped by <monster>" or "killed by a blast of cold" becomes "killed by a blast of cold exhaled by <monster>" and so forth. More work than expected; the zap code isn't passed enough context. BZ_M_WAND() was producing the wrong value for wands zapped by monsters.
This commit is contained in:
124
src/zap.c
124
src/zap.c
@@ -52,25 +52,31 @@ static void wishcmdassist(int);
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#define M_IN_WATER(ptr) \
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((ptr)->mlet == S_EEL || amphibious(ptr) || is_swimmer(ptr))
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static const char are_blinded_by_the_flash[] =
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"are blinded by the flash!";
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static const char are_blinded_by_the_flash[] = "are blinded by the flash!";
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static const char *const flash_types[] =
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{
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"magic missile", /* Wands must be 0-9 */
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"bolt of fire", "bolt of cold", "sleep ray", "death ray",
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"bolt of lightning", "", "", "", "",
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/*
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* FIXME:
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* flash_types[0] for wand of magic missile is ambiguous.
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* A positive index means zapped/cast/breathed by hero.
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* A negative index means zapped/cast/breathed by a monster.
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* Since abs(-0)==abs(0), there's no way to tell who zapped a wand of
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* magic missile by just checking the index.
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*/
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static const char *const flash_types[] = {
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"magic missile", /* Wands must be 0-9 */
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"bolt of fire", "bolt of cold", "sleep ray", "death ray",
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"bolt of lightning", "", "", "", "",
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"magic missile", /* Spell equivalents must be 10-19 */
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"fireball", "cone of cold", "sleep ray", "finger of death",
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"bolt of lightning", /* there is no spell, used for retribution */
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"", "", "", "",
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"magic missile", /* Spell equivalents must be 10-19 */
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"fireball", "cone of cold", "sleep ray", "finger of death",
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"bolt of lightning", /* there is no spell, used for retribution */
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"", "", "", "",
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"blast of missiles", /* Dragon breath equivalents 20-29*/
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"blast of fire", "blast of frost", "blast of sleep gas",
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"blast of disintegration", "blast of lightning",
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"blast of poison gas", "blast of acid", "", ""
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};
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"blast of missiles", /* Dragon breath equivalents 20-29*/
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"blast of fire", "blast of frost", "blast of sleep gas",
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"blast of disintegration", "blast of lightning",
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"blast of poison gas", "blast of acid", "", ""
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};
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/*
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* Recognizing unseen wands by zapping: in 3.4.3 and earlier, zapping
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@@ -2854,10 +2860,10 @@ ubreatheu(struct attack *mattk)
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/* light damages hero in gremlin form */
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int
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lightdamage(struct obj *obj, /* item making light (fake book if spell) */
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boolean ordinary, /* wand/camera zap vs wand destruction */
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int amt) /* pseudo-damage used to determine blindness
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duration */
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lightdamage(
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struct obj *obj, /* item making light (fake book if spell) */
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boolean ordinary, /* wand/camera zap vs wand destruction */
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int amt) /* pseudo-damage used to determine blindness duration */
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{
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char buf[BUFSZ];
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const char *how;
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@@ -3300,7 +3306,8 @@ weffects(struct obj *obj)
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else if (otyp >= SPE_MAGIC_MISSILE && otyp <= SPE_FINGER_OF_DEATH)
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ubuzz(BZ_U_SPELL(BZ_OFS_SPE(otyp)), u.ulevel / 2 + 1);
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else if (otyp >= WAN_MAGIC_MISSILE && otyp <= WAN_LIGHTNING)
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ubuzz(BZ_U_WAND(BZ_OFS_WAN(otyp)), (otyp == WAN_MAGIC_MISSILE) ? 2 : 6);
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ubuzz(BZ_U_WAND(BZ_OFS_WAN(otyp)),
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(otyp == WAN_MAGIC_MISSILE) ? 2 : 6);
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else
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impossible("weffects: unexpected spell or wand");
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disclose = TRUE;
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@@ -4058,7 +4065,10 @@ zhitm(
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}
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static void
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zhitu(int type, int nd, const char *fltxt, coordxy sx, coordxy sy)
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zhitu(
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int type, int nd,
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const char *fltxt,
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coordxy sx, coordxy sy)
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{
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int dam = 0, abstyp = abs(type);
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@@ -4197,11 +4207,47 @@ zhitu(int type, int nd, const char *fltxt, coordxy sx, coordxy sy)
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break;
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}
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/* Half_spell_damage protection yields half-damage for wands & spells,
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including hero's own ricochets; breath attacks do full damage */
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if (dam && Half_spell_damage && !(abstyp >= 20 && abstyp <= 29))
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dam = (dam + 1) / 2;
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losehp(dam, fltxt, KILLED_BY_AN);
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/*
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* 3.7: when fatal, this used to yield "Killed by <fltxt>." without any
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* information about who was responsible. Now 'buzzer' is used to try
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* to supply "zapped/cast/breathed by <mon> [imitating <other_mon>]."
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*
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* Room for improvement: there is no monster available when player is
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* hit by divine lighting or by Plane of Air thunderstorm so cause of
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* death remains "killed by a bolt of lightning" w/o extra explanation.
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*
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* Wand of death, spell of finger of death, and disintegration breath
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* don't use this routine so don't include 'inflicted by'.
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*/
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{
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char kbuf[BUFSZ];
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struct obj *otmp = gc.current_wand;
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/* fire horn and frost horn get handled as wands by caller */
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const char *verb = (abstyp < 10) /* wand */
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? ((otmp && otmp->oclass == TOOL_CLASS) ? "played"
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: "zapped")
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: (abstyp < 20) ? "cast"
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: (abstyp < 30) ? "exhaled"
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: "imagined"; /* should never happen */
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if (type < 0 || (type == 0 && gb.buzzer != 0)) {
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/* if gb.buzzer is Null, kbuf[] will end up with just <fltxt> */
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(void) death_inflicted_by(kbuf, fltxt, gb.buzzer);
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/* change "death inflicted by mon" to "death <verb> by mon" */
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if (gb.buzzer)
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(void) strsubst(kbuf, "inflicted", verb);
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} else {
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/* FIXME: "zapped by herself" is suitable for a rebound;
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"zapped at herself" would be better if player explicitly
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targeted hero */
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Sprintf(kbuf, "%s %s by %sself", fltxt, verb, uhim());
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}
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/* Half_spell_damage protection yields half-damage for wands & spells,
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including hero's own ricochets; breath attacks do full damage */
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if (dam && Half_spell_damage && abstyp < 20)
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dam = (dam + 1) / 2;
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losehp(dam, kbuf, KILLED_BY_AN);
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}
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return;
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}
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@@ -4210,10 +4256,10 @@ zhitu(int type, int nd, const char *fltxt, coordxy sx, coordxy sy)
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* at position x,y; return the number of objects burned
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*/
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int
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burn_floor_objects(coordxy x, coordxy y,
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boolean give_feedback, /* caller needs to decide about
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visibility checks */
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boolean u_caused)
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burn_floor_objects(
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coordxy x, coordxy y,
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boolean give_feedback, /* caller needs to decide about visibility checks */
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boolean u_caused)
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{
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struct obj *obj, *obj2;
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long i, scrquan, delquan;
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@@ -4288,9 +4334,10 @@ zap_hit(int ac,
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}
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static void
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disintegrate_mon(struct monst *mon,
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int type, /* hero vs other */
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const char *fltxt)
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disintegrate_mon(
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struct monst *mon,
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int type, /* hero vs other */
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const char *fltxt)
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{
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struct obj *otmp, *otmp2, *m_amulet = mlifesaver(mon);
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@@ -4428,7 +4475,8 @@ dobuzz(
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if (type >= 0)
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mon->mstrategy &= ~STRAT_WAITMASK;
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buzzmonst:
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gn.notonhead = (mon->mx != gb.bhitpos.x || mon->my != gb.bhitpos.y);
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gn.notonhead = (mon->mx != gb.bhitpos.x
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|| mon->my != gb.bhitpos.y);
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if (zap_hit(find_mac(mon), spell_type)) {
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if (mon_reflects(mon, (char *) 0)) {
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if (cansee(mon->mx, mon->my)) {
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@@ -4667,9 +4715,9 @@ melt_ice(coordxy x, coordxy y, const char *msg)
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* permanent instead.
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*/
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void
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start_melt_ice_timeout(coordxy x, coordxy y,
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long min_time) /* <x,y>'s old melt timeout (deleted by
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time we get here) */
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start_melt_ice_timeout(
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coordxy x, coordxy y,
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long min_time) /* <x,y>'s old melt timeout (deleted by time we get here) */
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{
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int when;
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long where;
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