interim dungeoneer, README update
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NetHack 3.6.1 -- General information
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NetHack 3.6 is an enhancement to the dungeon exploration game NetHack.
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It is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.4. In order to avoid confusion with interim development code
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that was posted online in 2014 by others, there is no NetHack 3.5 release.
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NetHack 3.6 is an enhancement to the dungeon exploration game NetHack,
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which is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.4 as there was no NetHack 3.5 release.
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NetHack 3.6.1 contains several dozen bugfixes.
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The file doc/fixes36.1 in the source distribution has a full list of each.
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NetHack 3.6.1 contains several hundred bug fixes to NetHack 3.6.0. The
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file doc/fixes36.1 in the source distribution has a full list of them.
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The text in there was written for the development team's own use and is
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provided "as is", so please do not ask us to further explain the entries
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in that file. Some entries might be considered "spoilers", particularly
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in the "new features" section.
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Here are some additional general notes that are not considered spoilers:
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* Some code paths and long-established game features have been made
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part of the base build and no longer conditional on compile settings.
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* Several treasured NetHack community patches, or a variation of
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them, have been rolled in to the base NetHack source tree, incuding:
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menucolors, pickup thrown, statue glyphs, dungeon overview, sortloot.
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Below you will find some other general notes were not considered spoilers:
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* additional Terry Pratchett tribute passages
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* enhanced map position picking
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* new status line conditions Stone Strngl Deaf Lev Fly Ride
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* updated status hilites and several interface enhancements
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* new paranoid_confirm settings
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* a new extended command #kick
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* the vanquished monsters list can be sorted during end of game disclosure
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* fountains are bright blue
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* travel accepts 'm' (request menu) prefix
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* pressing a or A when cursor positioning shows menu of "interesting" features
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* pressing z or Z when cursor positioning can cycle through valid locations
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* add option herecmd_menu to make a mouse click on your character pop up a menu
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* #adjust's behavior altered when collecting compatible stacks
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* Some community patches that were included:
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- Malcolm Ryan's improved tin opener
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- Ray Chason's MSDOS port support for some VESA modes
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- Ray Chason's Qt4 windowport
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- Darshan Shaligram's pet ranged attack
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- Jason Dorje Short's key rebinding
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- Maxime Bacoux's new DUMPLOG
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* updated database entries for several things
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- - - - - - - - - - -
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@@ -66,6 +80,9 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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Mac OS X 10.9
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OpenVMS (aka VMS) V8.4 on Alpha and on Integrity/Itanium/IA64
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Instructions have been provided by way of community contribution on:
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msdos protected mode using djgpp
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Previous versions of NetHack were tested and known to run on the
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following systems, but it is unknown if they can still build and
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execute NetHack 3.6:
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