worm display bug
This fixes a long worm display bug. The bug wasn't really in the worm code, it was in goodpos(). goodpos() could place worm segments on top of one another. If you split a worm when the tail was located on top of the head, the tail would be removed from the screen, making the head seem to vanish.
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@@ -95,6 +95,8 @@ corpses in bones files don't retain their role characteristic
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boulder was not displayed if blind and discovered with a monster known via
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ESP behind it
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don't claim that statue comes to life if the monster it turns into is invisible
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fix goodpos() so worm segments don't get placed on top of each other (causing
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a possible display problem if the worm is cut in two)
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Platform- and/or Interface-Specific Fixes
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