Use TAINT_AGE for old corpses instead of hardcoded value
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@@ -477,6 +477,11 @@ enum bodypart_types {
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#define RANDOM_TIN (-2)
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#define HEALTHY_TIN (-3)
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/* Corpse aging */
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#define TAINT_AGE (50L) /* age when corpses go bad */
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#define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */
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#define ROT_AGE (250L) /* age when corpses rot away */
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/* Some misc definitions */
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#define POTION_OCCUPANT_CHANCE(n) (13 + 2 * (n))
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#define WAND_BACKFIRE_CHANCE 100
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