Use TAINT_AGE for old corpses instead of hardcoded value

This commit is contained in:
Pasi Kallinen
2020-03-16 11:27:33 +02:00
parent f6a282ec99
commit 408321b4f7
5 changed files with 9 additions and 8 deletions

View File

@@ -1189,10 +1189,6 @@ struct obj *body;
int rot_adjust;
short action;
#define TAINT_AGE (50L) /* age when corpses go bad */
#define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */
#define ROT_AGE (250L) /* age when corpses rot away */
/* lizards and lichen don't rot or revive */
if (body->corpsenm == PM_LIZARD || body->corpsenm == PM_LICHEN)
return;