From 40b426a977d735d04189808a40f12db29e11acaf Mon Sep 17 00:00:00 2001 From: "nethack.allison" Date: Fri, 13 Jan 2006 04:47:04 +0000 Subject: [PATCH] tin details at end of game Pat Rankin wrote: > Won't the players who notice this immediately ask why they > can't see the same information for fully ID'd tins during play? It wasn't clear to me whether Pat wanted the info shown on fully ID'd tins during play, or whether he didn't want the info displayed at all. This withdraws the end-of-game tin details until clarified. --- src/end.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/end.c b/src/end.c index a31761604..cb1dbc236 100644 --- a/src/end.c +++ b/src/end.c @@ -383,8 +383,6 @@ boolean taken; obj->known = obj->bknown = obj->dknown = obj->rknown = 1; if (Is_container(obj) || obj->otyp == STATUE) obj->cknown = obj->lknown = 1; - if (obj->otyp == TIN) - obj->cknown = 1; } (void) display_inventory((char *)0, TRUE); container_contents(invent, TRUE, TRUE);