B01016 - misplaced "you steal" message after being blasted by an artifact
I saw no straight-forward way to insert the message earlier in the sequence, so... I reasoned that you might not yet have a good grasp and not be able to continue holding the object when reverting form. So, I made this into a drop case and made the drop message a rare past tense message. Past tense is still OK for the other drop cases. While testing this, I noticed you'd keep stealing even after reverting form. Added code to stop this. Finally, there was a missing MON_NOWEP call in the stealing code, added it.
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@@ -1102,12 +1102,15 @@ struct attack *mattk;
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}
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while ((otmp = mdef->minvent) != 0) {
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if (!Upolyd) break; /* no longer have ability to steal */
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/* take the object away from the monster */
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obj_extract_self(otmp);
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if ((unwornmask = otmp->owornmask) != 0L) {
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mdef->misc_worn_check &= ~unwornmask;
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if (otmp->owornmask & W_WEP)
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if (otmp->owornmask & W_WEP) {
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setmnotwielded(mdef,otmp);
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MON_NOWEP(mdef);
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}
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otmp->owornmask = 0L;
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update_mon_intrinsics(mdef, otmp, FALSE);
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@@ -1116,7 +1119,7 @@ struct attack *mattk;
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Monnam(mdef), mhis(mdef));
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}
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/* give the object to the character */
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otmp = hold_another_object(otmp, "You steal %s.",
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otmp = hold_another_object(otmp, "You snatched but dropped %s.",
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doname(otmp), "You steal: ");
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if (otmp->where != OBJ_INVENT) continue;
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if (otmp->otyp == CORPSE &&
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