updating 'time' status
Handling botl updates for 'time' was inconsistent. Set the flag to do that when moves is incremented (where the update is suppressed if running) or when running stops short. losehp() would cancel running/traveling if called when in normal form but not if called when polymorphed, so theoretically you could take damage and keep on running. I don't have a test case to verify that.
This commit is contained in:
46
src/hack.c
46
src/hack.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 hack.c $NHDT-Date: 1582799171 2020/02/27 10:26:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.249 $ */
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/* NetHack 3.6 hack.c $NHDT-Date: 1584405116 2020/03/17 00:31:56 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.250 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -954,7 +954,7 @@ int mode;
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if ((mode == TRAVP_TRAVEL || mode == TRAVP_VALID) && g.context.travel1
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&& distmin(u.ux, u.uy, u.tx, u.ty) == 1
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&& !(u.ux != u.tx && u.uy != u.ty && NODIAG(u.umonnum))) {
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g.context.run = 0;
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end_running(FALSE);
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if (test_move(u.ux, u.uy, u.tx - u.ux, u.ty - u.uy, TEST_MOVE)) {
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if (mode == TRAVP_TRAVEL) {
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u.dx = u.tx - u.ux;
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@@ -1964,10 +1964,14 @@ domove_core()
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}
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if (g.context.run && flags.runmode != RUN_TPORT) {
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/* display every step or every 7th step depending upon mode */
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/* for tport mode, don't display anything until we've stopped;
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for normal (leap) mode, update display every 7th step
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(relative to turn counter; ought to be to start of running);
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for walk and crawl (visual debugging) modes, update the
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display after every step */
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if (flags.runmode != RUN_LEAP || !(g.moves % 7L)) {
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if (flags.time)
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iflags.time_botl = 1;
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/* moveloop() suppresses time_botl when running */
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iflags.time_botl = flags.time;
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curs_on_u();
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delay_output();
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if (flags.runmode == RUN_CRAWL) {
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@@ -2927,6 +2931,21 @@ monster_nearby()
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return 0;
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}
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void
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end_running(and_travel)
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boolean and_travel;
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{
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/* moveloop() suppresses time_botl when context.run is non-zero; when
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running stops, update 'time' even if other botl status is unchanged */
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if (flags.time && g.context.run)
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iflags.time_botl = TRUE;
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g.context.run = 0;
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/* 'context.mv' isn't travel but callers who want to end travel
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all clear it too */
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if (and_travel)
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g.context.travel = g.context.travel1 = g.context.mv = 0;
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}
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void
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nomul(nval)
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int nval;
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@@ -2939,7 +2958,7 @@ int nval;
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g.multi = nval;
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if (nval == 0)
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g.multi_reason = NULL;
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g.context.travel = g.context.travel1 = g.context.mv = g.context.run = 0;
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end_running(TRUE);
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}
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/* called when a non-movement, multi-turn action has completed */
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@@ -2947,7 +2966,7 @@ void
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unmul(msg_override)
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const char *msg_override;
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{
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g.context.botl = 1;
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g.context.botl = TRUE;
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g.multi = 0; /* caller will usually have done this already */
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if (msg_override)
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g.nomovemsg = msg_override;
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@@ -3018,11 +3037,19 @@ register int n;
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register const char *knam;
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boolean k_format;
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{
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#if 0 /* code below is prepared to handle negative 'loss' so don't add this
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* until we've verified that no callers intentionally rely on that */
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if (n <= 0) {
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impossible("hero losing %d hit points due to \"%s\"?", n, knam);
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return;
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}
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#endif
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g.context.botl = TRUE; /* u.uhp or u.mh is changing */
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end_running(TRUE);
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if (Upolyd) {
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u.mh -= n;
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if (u.mhmax < u.mh)
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u.mhmax = u.mh;
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g.context.botl = 1;
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if (u.mh < 1)
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rehumanize();
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else if (n > 0 && u.mh * 10 < u.mhmax && Unchanging)
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@@ -3033,9 +3060,6 @@ boolean k_format;
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u.uhp -= n;
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if (u.uhp > u.uhpmax)
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u.uhpmax = u.uhp; /* perhaps n was negative */
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else
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g.context.travel = g.context.travel1 = g.context.mv = g.context.run = 0;
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g.context.botl = 1;
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if (u.uhp < 1) {
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g.killer.format = k_format;
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if (g.killer.name != knam) /* the thing that killed you */
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