Ken's leather cloak.
This commit is contained in:
@@ -823,13 +823,6 @@ The code contains several sections which were necessary when removing a
|
|||||||
fire resistance item (weapon, armor, ring) was instant death in Hell. These
|
fire resistance item (weapon, armor, ring) was instant death in Hell. These
|
||||||
could use removal.
|
could use removal.
|
||||||
|
|
||||||
Soldiers have no logical reason to possess elven cloaks. Either create a new,
|
|
||||||
nonspecial, cloak for this purpose, or change the leather jacket to a cloak
|
|
||||||
and use it.
|
|
||||||
|
|
||||||
Likewise, leather gloves make little sense as healer items. Add "surgical
|
|
||||||
gloves" with no base AC protection.
|
|
||||||
|
|
||||||
Effects for the blessed scrolls/potions with effects that are absent:
|
Effects for the blessed scrolls/potions with effects that are absent:
|
||||||
-- destroy armor: (see controversial item section)
|
-- destroy armor: (see controversial item section)
|
||||||
|
|
||||||
|
|||||||
@@ -457,6 +457,7 @@ glowing Sunsword (inspired by Slashem)
|
|||||||
msg_window option for ^P in TTY mode (Jay Tilton)
|
msg_window option for ^P in TTY mode (Jay Tilton)
|
||||||
ninjas should get multishot bonus with yumi and ya (Dylan O'Donnell)
|
ninjas should get multishot bonus with yumi and ya (Dylan O'Donnell)
|
||||||
put prisoners in the Dark One's dungeon (Dylan O'Donnell)
|
put prisoners in the Dark One's dungeon (Dylan O'Donnell)
|
||||||
|
add leather cloak so soldiers don't have elven cloaks
|
||||||
|
|
||||||
|
|
||||||
Platform- and/or Interface-Specific New Features
|
Platform- and/or Interface-Specific New Features
|
||||||
|
|||||||
@@ -204,6 +204,7 @@ Cloak_on()
|
|||||||
case DWARVISH_CLOAK:
|
case DWARVISH_CLOAK:
|
||||||
case CLOAK_OF_MAGIC_RESISTANCE:
|
case CLOAK_OF_MAGIC_RESISTANCE:
|
||||||
case ROBE:
|
case ROBE:
|
||||||
|
case LEATHER_CLOAK:
|
||||||
break;
|
break;
|
||||||
case MUMMY_WRAPPING:
|
case MUMMY_WRAPPING:
|
||||||
/* Note: it's already being worn, so we have to cheat here. */
|
/* Note: it's already being worn, so we have to cheat here. */
|
||||||
@@ -254,6 +255,7 @@ Cloak_off()
|
|||||||
case CLOAK_OF_DISPLACEMENT:
|
case CLOAK_OF_DISPLACEMENT:
|
||||||
case OILSKIN_CLOAK:
|
case OILSKIN_CLOAK:
|
||||||
case ROBE:
|
case ROBE:
|
||||||
|
case LEATHER_CLOAK:
|
||||||
break;
|
break;
|
||||||
case MUMMY_WRAPPING:
|
case MUMMY_WRAPPING:
|
||||||
if (Invis && !Blind) {
|
if (Invis && !Blind) {
|
||||||
|
|||||||
+1
-1
@@ -551,7 +551,7 @@ register struct monst *mtmp;
|
|||||||
if (mac < 10 && rn2(3))
|
if (mac < 10 && rn2(3))
|
||||||
mac += 1 + mongets(mtmp, LEATHER_GLOVES);
|
mac += 1 + mongets(mtmp, LEATHER_GLOVES);
|
||||||
else if (mac < 10 && rn2(2))
|
else if (mac < 10 && rn2(2))
|
||||||
mac += 1 + mongets(mtmp, ELVEN_CLOAK);
|
mac += 1 + mongets(mtmp, LEATHER_CLOAK);
|
||||||
|
|
||||||
if(ptr != &mons[PM_GUARD] &&
|
if(ptr != &mons[PM_GUARD] &&
|
||||||
ptr != &mons[PM_WATCHMAN] &&
|
ptr != &mons[PM_WATCHMAN] &&
|
||||||
|
|||||||
+10
-8
@@ -410,26 +410,28 @@ ARMOR("T-shirt", (char *)0,
|
|||||||
CLOAK("mummy wrapping", (char *)0,
|
CLOAK("mummy wrapping", (char *)0,
|
||||||
1, 0, 0, 0, 0, 3, 2, 10, 1, CLOTH, CLR_GRAY),
|
1, 0, 0, 0, 0, 3, 2, 10, 1, CLOTH, CLR_GRAY),
|
||||||
CLOAK("elven cloak", "faded pall",
|
CLOAK("elven cloak", "faded pall",
|
||||||
0, 1, STEALTH, 10, 0, 10, 60, 9, 3, CLOTH, CLR_BLACK),
|
0, 1, STEALTH, 8, 0, 10, 60, 9, 3, CLOTH, CLR_BLACK),
|
||||||
CLOAK("orcish cloak", "coarse mantelet",
|
CLOAK("orcish cloak", "coarse mantelet",
|
||||||
0, 0, 0, 10, 0, 10, 40, 10, 2, CLOTH, CLR_BLACK),
|
0, 0, 0, 8, 0, 10, 40, 10, 2, CLOTH, CLR_BLACK),
|
||||||
CLOAK("dwarvish cloak", "hooded cloak",
|
CLOAK("dwarvish cloak", "hooded cloak",
|
||||||
0, 0, 0, 10, 0, 10, 50, 10, 2, CLOTH, HI_CLOTH),
|
0, 0, 0, 8, 0, 10, 50, 10, 2, CLOTH, HI_CLOTH),
|
||||||
CLOAK("oilskin cloak", "slippery cloak",
|
CLOAK("oilskin cloak", "slippery cloak",
|
||||||
0, 0, 0, 10, 0, 10, 50, 9, 3, CLOTH, HI_CLOTH),
|
0, 0, 0, 8, 0, 10, 50, 9, 3, CLOTH, HI_CLOTH),
|
||||||
CLOAK("robe", (char *)0,
|
CLOAK("robe", (char *)0,
|
||||||
1, 1, 0, 0, 0, 15, 50, 8, 3, CLOTH, CLR_RED),
|
1, 1, 0, 3, 0, 15, 50, 8, 3, CLOTH, CLR_RED),
|
||||||
CLOAK("alchemy smock", "apron",
|
CLOAK("alchemy smock", "apron",
|
||||||
0, 1, POISON_RES, 9, 0, 10, 50, 9, 1, CLOTH, CLR_WHITE),
|
0, 1, POISON_RES, 9, 0, 10, 50, 9, 1, CLOTH, CLR_WHITE),
|
||||||
|
CLOAK("leather cloak", (char *)0,
|
||||||
|
1, 0, 0, 8, 0, 15, 40, 9, 1, CLOTH, CLR_BROWN),
|
||||||
/* With shuffled appearances... */
|
/* With shuffled appearances... */
|
||||||
CLOAK("cloak of protection", "tattered cape",
|
CLOAK("cloak of protection", "tattered cape",
|
||||||
0, 1, PROTECTION,10, 0, 10, 50, 7, 3, CLOTH, HI_CLOTH),
|
0, 1, PROTECTION, 9, 0, 10, 50, 7, 3, CLOTH, HI_CLOTH),
|
||||||
CLOAK("cloak of invisibility", "opera cloak",
|
CLOAK("cloak of invisibility", "opera cloak",
|
||||||
0, 1, INVIS, 11, 0, 10, 60, 9, 2, CLOTH, CLR_BRIGHT_MAGENTA),
|
0, 1, INVIS, 10, 0, 10, 60, 9, 2, CLOTH, CLR_BRIGHT_MAGENTA),
|
||||||
CLOAK("cloak of magic resistance", "ornamental cope",
|
CLOAK("cloak of magic resistance", "ornamental cope",
|
||||||
0, 1, ANTIMAGIC, 2, 0, 10, 60, 9, 3, CLOTH, CLR_WHITE),
|
0, 1, ANTIMAGIC, 2, 0, 10, 60, 9, 3, CLOTH, CLR_WHITE),
|
||||||
CLOAK("cloak of displacement", "piece of cloth",
|
CLOAK("cloak of displacement", "piece of cloth",
|
||||||
0, 1, DISPLACED, 11, 0, 10, 50, 9, 2, CLOTH, HI_CLOTH),
|
0, 1, DISPLACED, 10, 0, 10, 50, 9, 2, CLOTH, HI_CLOTH),
|
||||||
|
|
||||||
/* shields */
|
/* shields */
|
||||||
SHIELD("small shield", (char *)0,
|
SHIELD("small shield", (char *)0,
|
||||||
|
|||||||
+326
-307
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user