Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -28,6 +28,7 @@ E char SAVEP[];
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E NEARDATA int bases[MAXOCLASSES];
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E NEARDATA int multi;
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E const char *multi_reason;
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E NEARDATA int nroom;
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E NEARDATA int nsubroom;
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E NEARDATA int occtime;
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