Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -983,6 +983,7 @@ char *hittee; /* target's name: "you" or mon_nam(mdef) */
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resisted = TRUE;
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} else {
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nomul(-3);
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multi_reason = "being scared stiff";
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nomovemsg = "";
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if (magr && magr == u.ustuck && sticks(youmonst.data)) {
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u.ustuck = (struct monst *)0;
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