Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -21,6 +21,7 @@ char *catmore = 0; /* default pager */
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NEARDATA int bases[MAXOCLASSES] = DUMMY;
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NEARDATA int multi = 0;
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const char *multi_reason = NULL;
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NEARDATA int nroom = 0;
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NEARDATA int nsubroom = 0;
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NEARDATA int occtime = 0;
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