Add more explicit helpless reasons

Instead of just "while helpless", the death reason will tell
more explicitly why the player was helpless.  For example:
"while frozen by a monster's gaze"
This commit is contained in:
Pasi Kallinen
2015-03-29 22:08:46 +03:00
parent 2c9ad065c1
commit 411ee58593
25 changed files with 54 additions and 2 deletions

View File

@@ -890,6 +890,7 @@ struct obj *obj;
}
You("peer into %s...", the(xname(obj)));
nomul(-rnd(10));
multi_reason = "gazing into a crystal ball";
nomovemsg = "";
if (obj->spe <= 0)
pline_The("vision is unclear.");