Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -890,6 +890,7 @@ struct obj *obj;
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}
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You("peer into %s...", the(xname(obj)));
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nomul(-rnd(10));
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multi_reason = "gazing into a crystal ball";
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nomovemsg = "";
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if (obj->spe <= 0)
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pline_The("vision is unclear.");
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