Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -693,6 +693,7 @@ hurtle(dx, dy, range, verbose)
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if(!range || (!dx && !dy) || u.ustuck) return; /* paranoia */
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nomul(-range);
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multi_reason = "moving through the air";
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nomovemsg = ""; /* it just happens */
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if (verbose)
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You("%s in the opposite direction.", range > 1 ? "hurtle" : "float");
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