Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -465,7 +465,12 @@ int how;
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Sprintf(eos(buf), " called %s", MNAME(mtmp));
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}
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if (multi) Strcat(buf, ", while helpless");
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if (multi) {
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if (multi_reason)
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Sprintf(eos(buf), ", while %s", multi_reason);
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else
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Strcat(buf, ", while helpless");
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}
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Strcpy(killer.name, buf);
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if (mptr->mlet == S_WRAITH)
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u.ugrave_arise = PM_WRAITH;
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