Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -634,12 +634,14 @@ int spellnum;
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if (multi >= 0)
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You("stiffen briefly.");
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nomul(-1);
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multi_reason = "paralyzed by a monster";
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} else {
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if (multi >= 0)
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You("are frozen in place!");
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dmg = 4 + (int)mtmp->m_lev;
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if (Half_spell_damage) dmg = (dmg + 1) / 2;
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nomul(-dmg);
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multi_reason = "paralyzed by a monster";
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}
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nomovemsg = 0;
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dmg = 0;
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