Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
This commit is contained in:
@@ -2121,6 +2121,7 @@ int held;
|
||||
/* even if the trap fails, you've used up this turn */
|
||||
if (multi >= 0) { /* in case we didn't become paralyzed */
|
||||
nomul(-1);
|
||||
multi_reason = "opening a container";
|
||||
nomovemsg = "";
|
||||
}
|
||||
return 1;
|
||||
@@ -2630,6 +2631,7 @@ struct obj *box; /* or bag */
|
||||
/* even if the trap fails, you've used up this turn */
|
||||
if (multi >= 0) { /* in case we didn't become paralyzed */
|
||||
nomul(-1);
|
||||
multi_reason = "tipping a container";
|
||||
nomovemsg = "";
|
||||
}
|
||||
} else if (box->otyp == BAG_OF_TRICKS || box->otyp == HORN_OF_PLENTY) {
|
||||
|
||||
Reference in New Issue
Block a user