Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -1285,6 +1285,7 @@ dogaze()
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-d((int)mtmp->m_lev+1,
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(int)mtmp->data->mattk[0].damd)
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: -200);
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multi_reason = "frozen by a monster's gaze";
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nomovemsg = 0;
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return 1;
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} else
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