Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -375,6 +375,7 @@ ghost_from_bottle()
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if(flags.verbose)
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You("are frightened to death, and unable to move.");
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nomul(-3);
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multi_reason = "being frightened to death";
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nomovemsg = "You regain your composure.";
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}
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@@ -678,6 +679,7 @@ peffects(otmp)
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Your("%s are frozen to the %s!",
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makeplural(body_part(FOOT)), surface(u.ux, u.uy));
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nomul(-(rn1(10, 25 - 12*bcsign(otmp))));
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multi_reason = "frozen by a potion";
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nomovemsg = You_can_move_again;
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exercise(A_DEX, FALSE);
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}
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@@ -1467,6 +1469,7 @@ register struct obj *obj;
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if (!Free_action) {
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pline("%s seems to be holding you.", Something);
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nomul(-rnd(5));
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multi_reason = "frozen by a potion";
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nomovemsg = You_can_move_again;
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exercise(A_DEX, FALSE);
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} else You("stiffen momentarily.");
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@@ -1476,6 +1479,7 @@ register struct obj *obj;
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if (!Free_action && !Sleep_resistance) {
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You_feel("rather tired.");
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nomul(-rnd(5));
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multi_reason = "sleeping off a magical draught";
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nomovemsg = You_can_move_again;
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exercise(A_DEX, FALSE);
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} else You("yawn.");
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