Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -475,6 +475,7 @@ int roomno;
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if (flags.verbose)
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You("are frightened to death, and unable to move.");
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nomul(-3);
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multi_reason = "being terrified of a demon";
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nomovemsg = "You regain your composure.";
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}
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}
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