Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -361,6 +361,7 @@ gotobj:
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named++;
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/* the following is to set multi for later on */
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nomul(-armordelay);
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multi_reason = "taking off clothes";
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nomovemsg = 0;
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remove_worn_item(otmp, TRUE);
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otmp->cursed = curssv;
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