Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell more explicitly why the player was helpless. For example: "while frozen by a monster's gaze"
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@@ -4447,6 +4447,7 @@ boolean disarm;
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if (!Free_action) {
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pline("Suddenly you are frozen in place!");
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nomul(-d(5, 6));
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multi_reason = "frozen by a trap";
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exercise(A_DEX, FALSE);
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nomovemsg = You_can_move_again;
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} else You("momentarily stiffen.");
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