From 4126eb3cbe6128ef89887da7b56776fa9d95a91f Mon Sep 17 00:00:00 2001 From: copperwater Date: Sat, 18 Mar 2023 15:08:39 -0400 Subject: [PATCH] Remove the manual 50% vertical swap of doors in Baalzebub level This was added before level flipping, and its purpose effectively was to randomize the interior secret door layout (and thus the entire level, because the rest is vertically symmetric) by manually flipping it. Now that the entire level can be flipped and produce this same effect, this is no longer necessary. --- dat/baalz.lua | 6 ------ 1 file changed, 6 deletions(-) diff --git a/dat/baalz.lua b/dat/baalz.lua index 343c72fbd..233c26c5c 100644 --- a/dat/baalz.lua +++ b/dat/baalz.lua @@ -33,12 +33,6 @@ des.non_diggable(selection.area(00,00,47,12)) des.mazewalk(00,06,"west") des.stair("down", 44,06) des.door("locked",00,06) -if percent(50) then - des.terrain(34,08,'-') - des.terrain(34,04,'S') - des.terrain(29,05,'|') - des.terrain(29,07,'S') -end -- The fellow in residence des.monster("Baalzebub",35,06) -- Some random weapons and armor.