Remove the manual 50% vertical swap of doors in Baalzebub level

This was added before level flipping, and its purpose effectively was to
randomize the interior secret door layout (and thus the entire level,
because the rest is vertically symmetric) by manually flipping it.
Now that the entire level can be flipped and produce this same effect,
this is no longer necessary.
This commit is contained in:
copperwater
2023-03-18 15:08:39 -04:00
committed by Pasi Kallinen
parent 886394c9c7
commit 4126eb3cbe

View File

@@ -33,12 +33,6 @@ des.non_diggable(selection.area(00,00,47,12))
des.mazewalk(00,06,"west")
des.stair("down", 44,06)
des.door("locked",00,06)
if percent(50) then
des.terrain(34,08,'-')
des.terrain(34,04,'S')
des.terrain(29,05,'|')
des.terrain(29,07,'S')
end
-- The fellow in residence
des.monster("Baalzebub",35,06)
-- Some random weapons and armor.