Remove vestiges of old overlay source split
[trunk only]
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@@ -4,8 +4,6 @@
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#include "hack.h"
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#ifdef OVL0
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/* Note: Arrays are column first, while the screen is row first */
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static int expl[3][3] = {
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{ S_explode1, S_explode4, S_explode7 },
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@@ -376,8 +374,6 @@ int expltype;
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if (i < 50) i = 50; /* in case random damage is very small */
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wake_nearto(x, y, i);
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}
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#endif /* OVL0 */
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#ifdef OVL1
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struct scatter_chain {
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struct scatter_chain *next; /* pointer to next scatter item */
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@@ -575,6 +571,4 @@ splatter_burning_oil(x, y)
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explode(x, y, ZT_SPELL_O_FIRE, d(4,4), BURNING_OIL, EXPL_FIERY);
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}
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#endif /* OVL1 */
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/*explode.c*/
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