Remove vestiges of old overlay source split
[trunk only]
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@@ -10,12 +10,6 @@ STATIC_DCL int FDECL(drop_throw,(struct obj *,BOOLEAN_P,int,int));
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#define POLE_LIM 5 /* How far monsters can use pole-weapons */
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#ifndef OVLB
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STATIC_DCL const char *breathwep[];
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#else /* OVLB */
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/*
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* Keep consistent with breath weapons in zap.c, and AD_* in monattk.h.
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*/
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@@ -132,9 +126,6 @@ int x,y;
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return retvalu;
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}
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#endif /* OVLB */
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#ifdef OVL1
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/* an object launched by someone/thing other than player attacks a monster;
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return 1 if the object has stopped moving (hit or its range used up) */
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int
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@@ -454,9 +445,6 @@ m_throw(mon, x, y, dx, dy, range, obj)
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}
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}
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#endif /* OVL1 */
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#ifdef OVLB
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/* Remove an item from the monster's inventory and destroy it. */
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void
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m_useup(mon, obj)
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@@ -477,9 +465,6 @@ struct obj *obj;
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}
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}
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#endif /* OVLB */
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#ifdef OVL1
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/* monster attempts ranged weapon attack against player */
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void
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thrwmu(mtmp)
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@@ -611,9 +596,6 @@ struct monst *mtmp;
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nomul(0);
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}
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#endif /* OVL1 */
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#ifdef OVLB
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int
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spitmu(mtmp, mattk) /* monster spits substance at you */
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register struct monst *mtmp;
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@@ -653,9 +635,6 @@ register struct attack *mattk;
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return 0;
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}
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#endif /* OVLB */
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#ifdef OVL1
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int
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breamu(mtmp, mattk) /* monster breathes at you (ranged) */
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register struct monst *mtmp;
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@@ -724,9 +703,6 @@ lined_up(mtmp) /* is mtmp in position to use ranged attack? */
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return(linedup(mtmp->mux,mtmp->muy,mtmp->mx,mtmp->my));
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}
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#endif /* OVL1 */
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#ifdef OVL0
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/* Check if a monster is carrying a particular item.
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*/
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struct obj *
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@@ -819,6 +795,4 @@ int whodidit; /* 1==hero, 0=other, -1==just check whether it'll pass thru */
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return hits;
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}
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#endif /* OVL0 */
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/*mthrowu.c*/
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