wizard mode #migratemons fixes
Noticed while doing rudimentary testing of the mnearto() fix for mimics. #migratemons wouldn't add monsters to migrating_mons if getlin() was compiled with EDIT_GETLIN defined unless you manually deleted the invisible default value that wiz_migrate_mons() was passing. It took a while to puzzle that one out. The command list has conditional description of what #migratemons does and it was using the wrong spelling of the macro used to control that. So '# ?' described the behavior of #migratemons as it operates without DEBUG_MIGRATING_MONS enabled even when that is enabled, adding to the getlin() confusion.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 cmd.c $NHDT-Date: 1710029089 2024/03/10 00:04:49 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.712 $ */
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/* NetHack 3.7 cmd.c $NHDT-Date: 1716592962 2024/05/24 23:22:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.728 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1725,7 +1725,7 @@ struct ext_func_tab extcmdlist[] = {
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{ M('l'), "loot", "loot a box on the floor",
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doloot, AUTOCOMPLETE | CMD_M_PREFIX, NULL },
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{ '\0', "migratemons",
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#ifdef DEBUG_MIGRATING_MONSTERS
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#ifdef DEBUG_MIGRATING_MONS
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"show migrating monsters and migrate N random ones",
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#else
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"show migrating monsters",
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