black and white ice, sink
When moat and lava use the same screen symbol and color is Off, lava is rendered in inverse video. It used to be similar for floor and ice, but that got broken last year. Fix inverse ice, and now that fountain and sink might be same symbol (recent IBMgraphics change), render sinks in inverse if they match fountains and color is Off. I started to give sink its own mapglyph flag but then got lazy and used the same value as ice. That can be amended if some interface wants to use some more elaborate distinction than inverse video.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1021 $ $NHDT-Date: 1661202204 2022/08/22 21:03:24 $
|
||||
HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1023 $ $NHDT-Date: 1661295667 2022/08/23 23:01:07 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -1365,6 +1365,9 @@ using 'o'pen as a synonym for #loot of a container at the hero's location did
|
||||
update '?' menu to reflect change to 'O' command
|
||||
end of game with DUMPLOG could panic due to perm_invent handling, even when
|
||||
the persistent inventory window wasn't in use
|
||||
with color Off and the screen symbol for ice the same as for floor, the black
|
||||
and white ice was supposed to be rendered in inverse video but that
|
||||
got broken by the symbols and glyphs overhaul
|
||||
|
||||
curses: 'msg_window' option wasn't functional for curses unless the binary
|
||||
also included tty support
|
||||
|
||||
Reference in New Issue
Block a user