tiletxt lint
Use 'const' for string literals when compiling win/share/tilemap.c with '-DTILETEXT' to generate util/tiletxt.o.
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@@ -1,4 +1,4 @@
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/* NetHack 3.5 tilemap.c $NHDT-Date: 1429464668 2015/04/19 17:31:08 $ $NHDT-Branch: master $:$NHDT-Revision: 1.18 $ */
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/* NetHack 3.5 tilemap.c $NHDT-Date: 1430621065 2015/05/03 02:44:25 $ $NHDT-Branch: master $:$NHDT-Revision: 1.19 $ */
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/* SCCS Id: @(#)tilemap.c 3.5 2000/06/04 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -177,7 +177,7 @@ int set, entry;
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i = entry - tilenum;
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if (i < (MAXEXPCHARS * EXPL_MAX)) {
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if (set == OTH_GLYPH) {
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static char *explosion_types[] = { /* hack.h */
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static const char *explosion_types[] = { /* hack.h */
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"dark", "noxious", "muddy", "wet",
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"magical", "fiery", "frosty"
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};
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