diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 901a756d4..c69b99421 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -215,7 +215,7 @@ if riding or levitating, hero could apply bullwhip downward to pull up things some monster code was checking whether pets or engulfers were eating green slime by checking for green slime corpse instead of glob change light radius of stack of candles to square root -could get redundate "mon hits other-mon" messages when mon wields an artifact +could get redundant "mon hits other-mon" messages when mon wields an artifact failed untrap while mounted that moved hero onto the trap would leave steed with stale coordinates, triggering warnings if 'sanity_check' is On when digging a pit results in it being filled by adjacent pool or lava, any @@ -530,7 +530,7 @@ innocuous items like scrolls or eucalyptus leaves did harm when falling on hero's head after being thrown upward fighter types who start out knowing all non-magic armor should not know cornuthaum and dunce cap -prediscovered weapons adjustmens: only knights and samurai know polearms; +prediscovered weapons adjustments: only knights and samurai know polearms; rangers know launchers (bows), ammo (arrows), and spears regardless of their race/species; likewise, rogues know all daggers if the move counter ever reaches 1000000000, end the game @@ -715,7 +715,7 @@ selection of random engravings, epitaphs, and hallucinatory monster names had follow longer than average lines are most likely to be chosen and ones which follow shorter than average lines are least likely; use same workaround as for rumors: pad the shortest lines; result isn't - uniforn distribution but is better (tradeoff vs size; see makedefs) + uniform distribution but is better (tradeoff vs size; see makedefs) make selection of random rumors, engravings, epitaphs, and hallucinatory monst names have uniform distribution by handling long lines specially when filling a special room with monsters, if one that can come in groups got @@ -1237,7 +1237,7 @@ restore the ability for trap creation via magic which creates pits to destroy allow #sit while flying over a squeaky board trap to trigger it weight of statues of wraiths and of monsters which never leave a corpse was 0 when a werecreature in human form attacked hero, it could transform to critter - despite hero having the Protection_from_shape_changers_attibute + despite hero having the Protection_from_shape_changers_attribute status highlighting for hit points didn't work as intended for up or down HP changes; 'up' rule was used for both, 'down' rule was ignored unhide an unseen water monster using a polymorph trap on land @@ -1855,7 +1855,7 @@ after the fix for zombie reviving near hero (which now interrupts hero's occupation), could get "revive panic" when eating a troll corpse if it revived on the same turn that eating the corpse would finish a wizard's starting equipment was supposed to include a random spellbook of - spell level 1 through 3 but it was being foced to be level 1 + spell level 1 through 3 but it was being forced to be level 1 earlier fix for prices of unpaid objects going away in persistent inventory display when hero bought something during itemized billing didn't work if paying for a used-up shop item--prices of any unpaid items vanished @@ -1945,7 +1945,7 @@ don't blame/credit hero for stinking cloud if dying quest nemesis releases one Lua selection operations 'subtract' and 'xor' didn't always work as intended accept 'true' or 'false' as value for des.object field 'trapped' special level loader didn't check for bad coordinates supplied by .lua - file thorougnly enough + file thoroughly enough hero might not be credited with "entered Mine Town" achievement for the town variations which treat the whole level as the town if that level gets entered via falling or level teleport @@ -2069,7 +2069,7 @@ restoring a save file could trigger impossible "rnd(0) attempted" if it tried a released version, it would crash due to divide by 0 error instead fix regression of a post-3.6 fix: if 2 Wizards of Yendor were in play and 1 escaped the dungeon, bookkeeping for current number of Wizards stayed - at 2, interferring with future Wizard behavior + at 2, interfering with future Wizard behavior sometimes a repeat count from the preceding command carried over to most recent one when using do-again (^A); if the most recent one was an extended command, the spurious repeat was for '#'