has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were occurring each and every time a character was going to the map. This update: - honors the WC_COLOR capability - It allows a window-port to control individual color availability should the window-port wish to do so. - Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset. iflags.use_color remains a master on/off switch for use of color, regardless of the capability compiled into the game (default TRUE). The has_color() routine, which is now a shared routine in src/windows.c, could likely be made into a simple macro to eliminate the function call, but this update does not go that far. This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
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@@ -3251,7 +3251,9 @@ struct window_procs mac_procs = {
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WC_COLOR | WC_HILITE_PET | WC_FONT_MAP | WC_FONT_MENU | WC_FONT_MESSAGE
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| WC_FONT_STATUS | WC_FONT_TEXT | WC_FONTSIZ_MAP | WC_FONTSIZ_MENU
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| WC_FONTSIZ_MESSAGE | WC_FONTSIZ_STATUS | WC_FONTSIZ_TEXT,
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0L, mac_init_nhwindows,
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0L,
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, /* color availability */
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mac_init_nhwindows,
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mac_unimplemented, /* see macmenu.c:mac_askname() for player selection */
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mac_askname, mac_get_nh_event, mac_exit_nhwindows, mac_suspend_nhwindows,
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mac_unimplemented, mac_create_nhwindow, mac_clear_nhwindow,
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