has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were occurring each and every time a character was going to the map. This update: - honors the WC_COLOR capability - It allows a window-port to control individual color availability should the window-port wish to do so. - Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset. iflags.use_color remains a master on/off switch for use of color, regardless of the capability compiled into the game (default TRUE). The has_color() routine, which is now a shared routine in src/windows.c, could likely be made into a simple macro to eliminate the function call, but this update does not go that far. This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
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@@ -50,6 +50,7 @@ struct window_procs mswin_procs = {
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| WC_TILE_WIDTH | WC_TILE_HEIGHT | WC_TILE_FILE | WC_VARY_MSGCOUNT
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| WC_WINDOWCOLORS | WC_PLAYER_SELECTION,
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WC2_FULLSCREEN | WC2_SOFTKEYBOARD | WC2_WRAPTEXT, mswin_init_nhwindows,
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, /* color availability */
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mswin_player_selection, mswin_askname, mswin_get_nh_event,
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mswin_exit_nhwindows, mswin_suspend_nhwindows, mswin_resume_nhwindows,
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mswin_create_nhwindow, mswin_clear_nhwindow, mswin_display_nhwindow,
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