has_color() performance fixes

Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
This commit is contained in:
nhmall
2019-11-30 11:44:07 -05:00
parent 49e4dfbc0f
commit 42a13a1198
18 changed files with 62 additions and 24 deletions

View File

@@ -1282,6 +1282,9 @@ int color;
xputs(hilites[color]);
}
#if 0
/* Replaced by src/windows.c general proc or a macro in 3.6.3 */
/* not to be confused with has_colors() in unixtty.c */
int
has_color(color)
@@ -1316,7 +1319,7 @@ int color;
return hilites[color] != (char *) 0;
#endif
}
#endif /* 0 */
#endif /* TEXTCOLOR */
#endif /* TTY_GRAPHICS && !NO_TERMS */