disclosure fix
Back in December, a change was made to suppress status when u.uhp == -1. But if the hero died with exactly that amount, the status display would be blanked out during end of game disclosure. Force u.uhp to be 0 when dying. That was already happening if death occurred while hero still had positive HP, but not when damage took him/her to negative.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.283 $ $NHDT-Date: 1553644725 2019/03/26 23:58:45 $
|
||||
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.284 $ $NHDT-Date: 1553652951 2019/03/27 02:15:51 $
|
||||
|
||||
This fixes36.2 file is here to capture information about updates in the 3.6.x
|
||||
lineage following the release of 3.6.1 in April 2018. Please note, however,
|
||||
@@ -467,6 +467,8 @@ having an artifact wish be refused ("for a moment you feel <artifact> in
|
||||
using 'O' to set status hilites for any status condition (Blind, &c) and
|
||||
specifying more than one attribute (Bold, Inverse, &c) it would only
|
||||
retain one of the chosen attributes
|
||||
when u.uhp==-1 became a flag to suppress status updating, if game ended when
|
||||
hero died with exactly -1 HP, status would be blank during disclosure
|
||||
tty: turn off an optimization that is the suspected cause of Windows reported
|
||||
partial status lines following level changes
|
||||
tty: ensure that current status fields are always copied to prior status
|
||||
|
||||
Reference in New Issue
Block a user