more potion drinking/dipping

Simplify the recently added handling for inserting "else" into
| You don't have anything [else] to {drink | dip into}.
after declining to use a fountain/pool/sink at the spot when not
carrying any potions.
This commit is contained in:
PatR
2022-04-13 12:13:13 -07:00
parent feac8c8f68
commit 436604e547
+26 -36
View File
@@ -42,10 +42,11 @@ static void hold_potion(struct obj *, const char *, const char *,
const char *); const char *);
static int potion_dip(struct obj *obj, struct obj *potion); static int potion_dip(struct obj *obj, struct obj *potion);
/* note: (*potn_test)() is for use by drink_ok() which is used to validate /* used to indicate whether quaff or dip has skipped an opportunity to
potion to drink and also for potion to dip into [reinitialized every time use a fountain or such, in order to vary the feedback if hero lacks
it's used so does not need to be placed in struct instance_globals g] */ any potions [reinitialized every time it's used so does not need to
static boolean (*potn_test)(void) = (boolean (*)(void)) 0; be placed in struct instance_globals g] */
static int drink_ok_extra = 0;
/* force `val' to be within valid range for intrinsic timeout value */ /* force `val' to be within valid range for intrinsic timeout value */
static long static long
@@ -494,27 +495,6 @@ ghost_from_bottle(void)
g.nomovemsg = "You regain your composure."; g.nomovemsg = "You regain your composure.";
} }
/* for drink_ok() when called for dodrink(); called thru (*potn_test) */
static boolean
could_have_drunk(void)
{
/* caveat: relies on knowing details of dodrink() */
return (((IS_FOUNTAIN(levl[u.ux][u.uy].typ)
|| IS_SINK(levl[u.ux][u.uy].typ))
&& can_reach_floor(FALSE))
|| (Underwater && !u.uswallow));
}
/* for drink_ok() when called for dodip(); called thru (*potn_test) */
static boolean
could_have_dipped(void)
{
/* caveat: relies on knowing details of dodip() */
return ((IS_FOUNTAIN(levl[u.ux][u.uy].typ)
|| is_pool(u.ux, u.uy))
&& can_reach_floor(FALSE));
}
/* getobj callback for object to drink from, which also does double duty as /* getobj callback for object to drink from, which also does double duty as
the callback for dipping into (both just allow potions). */ the callback for dipping into (both just allow potions). */
static int static int
@@ -528,8 +508,9 @@ drink_ok(struct obj *obj)
passed up an opportunity to perform the action (drink or dip) on a passed up an opportunity to perform the action (drink or dip) on a
non-inventory dungeon feature, so if there are no potions in invent non-inventory dungeon feature, so if there are no potions in invent
the message will be "you have nothing /else/ to {drink | dip into}"; the message will be "you have nothing /else/ to {drink | dip into}";
skip "else" if player used 'm' prefix to bypass dungeon features */ if player used 'm' prefix to bypass dungeon features, drink_ok_extra
if (!obj && !iflags.menu_requested && potn_test && (*potn_test)()) will be 0 and the potential "else" will omitted */
if (!obj && drink_ok_extra)
return GETOBJ_EXCLUDE_NONINVENT; return GETOBJ_EXCLUDE_NONINVENT;
return GETOBJ_EXCLUDE; return GETOBJ_EXCLUDE;
@@ -547,6 +528,7 @@ dodrink(void)
return ECMD_OK; return ECMD_OK;
} }
drink_ok_extra = 0;
/* preceding 'q'/#quaff with 'm' skips the possibility of drinking /* preceding 'q'/#quaff with 'm' skips the possibility of drinking
from fountains, sinks, and surrounding water plus the prompting from fountains, sinks, and surrounding water plus the prompting
which those entail */ which those entail */
@@ -559,6 +541,7 @@ dodrink(void)
drinkfountain(); drinkfountain();
return ECMD_TIME; return ECMD_TIME;
} }
++drink_ok_extra;
} }
/* Or a kitchen sink? */ /* Or a kitchen sink? */
if (IS_SINK(levl[u.ux][u.uy].typ) if (IS_SINK(levl[u.ux][u.uy].typ)
@@ -568,6 +551,7 @@ dodrink(void)
drinksink(); drinksink();
return ECMD_TIME; return ECMD_TIME;
} }
++drink_ok_extra;
} }
/* Or are you surrounded by water? */ /* Or are you surrounded by water? */
if (Underwater && !u.uswallow) { if (Underwater && !u.uswallow) {
@@ -575,12 +559,11 @@ dodrink(void)
pline("Do you know what lives in this water?"); pline("Do you know what lives in this water?");
return ECMD_TIME; return ECMD_TIME;
} }
++drink_ok_extra;
} }
} }
potn_test = could_have_drunk;
otmp = getobj("drink", drink_ok, GETOBJ_NOFLAGS); otmp = getobj("drink", drink_ok, GETOBJ_NOFLAGS);
potn_test = (boolean (*)(void)) 0;
if (!otmp) if (!otmp)
return ECMD_CANCEL; return ECMD_CANCEL;
@@ -2229,6 +2212,7 @@ dodip(void)
if (inaccessible_equipment(obj, "dip", FALSE)) if (inaccessible_equipment(obj, "dip", FALSE))
return ECMD_OK; return ECMD_OK;
drink_ok_extra = 0;
/* preceding #dip with 'm' skips the possibility of dipping into /* preceding #dip with 'm' skips the possibility of dipping into
fountains and pools plus the prompting which those entail */ fountains and pools plus the prompting which those entail */
if (!iflags.menu_requested) { if (!iflags.menu_requested) {
@@ -2260,6 +2244,7 @@ dodip(void)
dipfountain(obj); dipfountain(obj);
return ECMD_TIME; return ECMD_TIME;
} }
++drink_ok_extra;
} else if (is_pool(u.ux, u.uy)) { } else if (is_pool(u.ux, u.uy)) {
const char *pooltype = waterbody_name(u.ux, u.uy); const char *pooltype = waterbody_name(u.ux, u.uy);
@@ -2282,32 +2267,37 @@ dodip(void)
} }
return ECMD_TIME; return ECMD_TIME;
} }
++drink_ok_extra;
} }
} }
potn_test = could_have_dipped; /* augment drink_ok() */
/* "What do you want to dip <the object> into? [xyz or ?*] " */ /* "What do you want to dip <the object> into? [xyz or ?*] " */
Snprintf(qbuf, sizeof qbuf, "dip %s into", Snprintf(qbuf, sizeof qbuf, "dip %s into",
flags.verbose ? obuf : shortestname); flags.verbose ? obuf : shortestname);
potion = getobj(qbuf, drink_ok, GETOBJ_NOFLAGS); potion = getobj(qbuf, drink_ok, GETOBJ_NOFLAGS);
potn_test = (boolean (*)(void)) 0;
if (!potion) if (!potion)
return ECMD_CANCEL; return ECMD_CANCEL;
return potion_dip(obj, potion); return potion_dip(obj, potion);
} }
/* #altdip - for context-sensitive inventory item-action; /* #altdip - #dip with "what to dip?" and "what to dip it into?" asked
potion already selected and pending in cmdq */ in the opposite order; ignores floor water; used for context-sensitive
inventory item-action: the potion has already been selected and is in
cmdq ready to answer the first getobj() prompt */
int int
dip_into(void) dip_into(void)
{ {
struct obj *obj, *potion; struct obj *obj, *potion;
char qbuf[QBUFSZ]; char qbuf[QBUFSZ];
if (!cmdq_peek()) if (!cmdq_peek()) {
panic("dip_into: where is potion?"); impossible("dip_into: where is potion?");
potn_test = (boolean (*)(void)) 0; /* not needed for this drink_ok() */ return ECMD_FAIL;
}
/* note: drink_ok() callback for quaffing is also used to validate /* note: drink_ok() callback for quaffing is also used to validate
a potion to dip into */ a potion to dip into */
drink_ok_extra = 0; /* affects drink_ok(): haven't been asked about and
* declined to use a floor feature like a fountain */
potion = getobj("dip", drink_ok, GETOBJ_NOFLAGS); potion = getobj("dip", drink_ok, GETOBJ_NOFLAGS);
if (!potion || potion->oclass != POTION_CLASS) if (!potion || potion->oclass != POTION_CLASS)
return ECMD_CANCEL; return ECMD_CANCEL;