Fix vision in some cases with boulder falling into pool
We can't just unconditionally unblock vision for a location when a boulder falls into a pool, because the location may also have a (poison) cloud on it.
This commit is contained in:
@@ -3508,6 +3508,7 @@ extern void vision_reset(void);
|
||||
extern void vision_recalc(int);
|
||||
extern void block_point(int, int);
|
||||
extern void unblock_point(int, int);
|
||||
extern void recalc_block_point(coordxy, coordxy);
|
||||
extern boolean clear_path(int, int, int, int);
|
||||
extern void do_clear_area(coordxy, coordxy, int,
|
||||
void(*)(coordxy, coordxy, void *), genericptr_t);
|
||||
|
||||
Reference in New Issue
Block a user