dragon armor properties
Special abilities conferred by wearing dragon armor was implemented in a somewhat half-assed fashion; extend it to 3/4-assed. Abilities came from wearing dragon armor but not from being poly'd into a dragon or for monsters that were wearing dragon armor or actually were dragons. This covers much of that. There are umpteen calls of 'resists_foo(mon)' and some are now 'resists_foo(mon) || defended(mon, AD_FOO)' but the second part ought to be incorporated into update_mon_intrinics() so that the extra '|| defended()' doesn't have to be spread all over the place and the ones being put in now could/should be removed. While testing, I noticed that a monster wielding Fire Brand did not resist being hit by a wand of fire. This fixes that and should also fix various comparable situations for other artifacts. But so far it has only been done for zapping (and any other actions which use the zapping code). Folding defended() checks into update_mon_intrinsics() matters more than that probably sounds.
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+41
-5
@@ -76,7 +76,7 @@ noattacks(struct permonst* ptr)
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/* does monster-type transform into something else when petrified? */
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boolean
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poly_when_stoned(struct permonst* ptr)
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poly_when_stoned(struct permonst *ptr)
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{
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/* non-stone golems turn into stone golems unless latter is genocided */
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return (boolean) (is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM]
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@@ -84,20 +84,56 @@ poly_when_stoned(struct permonst* ptr)
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/* allow G_EXTINCT */
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}
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/* is 'mon' (possibly youmonst) protected against damage type 'adtype' via
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wielded weapon or worn dragon scales? [or by virtue of being a dragon?] */
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boolean
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defended(struct monst *mon, int adtyp)
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{
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struct obj *o, otemp;
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int mndx;
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boolean is_you = (mon == &g.youmonst);
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/* is 'mon' wielding an artifact that protects against 'adtyp'? */
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o = is_you ? uwep : MON_WEP(mon);
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if (o && o->oartifact && defends(adtyp, o))
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return TRUE;
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/* if 'mon' is an adult dragon, treat it as if it was wearing scales
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so that it has the same benefit as a hero wearing dragon scales */
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mndx = monsndx(mon->data);
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if (mndx >= PM_GRAY_DRAGON && mndx <= PM_YELLOW_DRAGON) {
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/* a dragon is its own suit... if mon is poly'd hero, we don't
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care about embedded scales (uskin) because being a dragon with
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embedded scales is no better than just being a dragon */
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otemp = cg.zeroobj;
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otemp.oclass = ARMOR_CLASS;
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otemp.otyp = GRAY_DRAGON_SCALES + (mndx - PM_GRAY_DRAGON);
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/* defends() and Is_dragon_armor() only care about otyp so ignore
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the rest of otemp's fields */
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o = &otemp;
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} else {
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/* ordinary case: not an adult dragon */
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o = is_you ? uarm : which_armor(mon, W_ARM);
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}
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/* is 'mon' wearing dragon scales that protect against 'adtyp'? */
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if (o && Is_dragon_armor(o) && defends(adtyp, o))
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return TRUE;
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return FALSE;
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}
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/* returns True if monster is drain-life resistant */
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boolean
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resists_drli(struct monst* mon)
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resists_drli(struct monst *mon)
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{
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struct permonst *ptr = mon->data;
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struct obj *wep;
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if (is_undead(ptr) || is_demon(ptr) || is_were(ptr)
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/* is_were() doesn't handle hero in human form */
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|| (mon == &g.youmonst && u.ulycn >= LOW_PM)
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|| ptr == &mons[PM_DEATH] || is_vampshifter(mon))
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return TRUE;
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wep = (mon == &g.youmonst) ? uwep : MON_WEP(mon);
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return (boolean) (wep && wep->oartifact && defends(AD_DRLI, wep));
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return defended(mon, AD_DRLI);
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}
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/* True if monster is magic-missile (actually, general magic) resistant */
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