lookat of high priests

One from <Someone>'s list:  there's no particular reason for
the High Priest of Moloch in the temple on the sanctum level in
Gehennom to have his identity concealed when he's detected from
a distance.  I also changed the concealment of the Astral Plane
to stop when you're adjacent to the priest, since #chat--among
other things, such as simply entering the temple--provides other
means of identifying which temple it is once you're there.

Files patched:
  include/extern.h
  src/do_name.c, pager.c
This commit is contained in:
nethack.rankin
2002-01-19 06:52:03 +00:00
parent cea4a603b2
commit 43a1eadc9c
4 changed files with 35 additions and 19 deletions

View File

@@ -332,6 +332,7 @@ E char *FDECL(y_monnam, (struct monst *));
E char *FDECL(Adjmonnam, (struct monst *,const char *));
E char *FDECL(Amonnam, (struct monst *));
E char *FDECL(a_monnam, (struct monst *));
E char *FDECL(distant_monnam, (struct monst *,int,char *));
E const char *NDECL(rndmonnam);
E const char *FDECL(hcolor, (const char *));
#ifdef REINCARNATION