lookat of high priests
One from <Someone>'s list: there's no particular reason for the High Priest of Moloch in the temple on the sanctum level in Gehennom to have his identity concealed when he's detected from a distance. I also changed the concealment of the Astral Plane to stop when you're adjacent to the priest, since #chat--among other things, such as simply entering the temple--provides other means of identifying which temple it is once you're there. Files patched: include/extern.h src/do_name.c, pager.c
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@@ -332,6 +332,7 @@ E char *FDECL(y_monnam, (struct monst *));
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E char *FDECL(Adjmonnam, (struct monst *,const char *));
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E char *FDECL(Amonnam, (struct monst *));
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E char *FDECL(a_monnam, (struct monst *));
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E char *FDECL(distant_monnam, (struct monst *,int,char *));
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E const char *NDECL(rndmonnam);
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E const char *FDECL(hcolor, (const char *));
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#ifdef REINCARNATION
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