fix #H8850 - bless/curse state in perm_invent
Changing an inventory item's bknown flag wasn't followed by a call to update_inventory() in many circumstances, so information which should have appeared wasn't showing up until some other event triggered an update.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.34 $ $NHDT-Date: 1559664948 2019/06/04 16:15:48 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.35 $ $NHDT-Date: 1559670600 2019/06/04 17:50:00 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -42,6 +42,10 @@ if you survive turning into green slime due to life-saving (surviving as a
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green slime) then die again due to green slimes having been genocided,
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the feedback was strange because it assumed that the prior message
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came from answering No to "Really die?" in explore or wizard mode
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various cases where objects had their bless/curse state become known weren't
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updating persistent inventory window, when enabled, to reflect changes
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(cited case was trying to remove cursed armor and being told of the
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curse but there were lots of other situations with the same issue)
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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