multiple statues and stone-to-flesh
stone-to-flesh of spot with multiple statues can animate more than one by using adjacent locations
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@@ -108,6 +108,7 @@ ensure mksobj() always attaches timer to corpse, even if called with init FALSE
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only charge for eating one stacked tin, not all at once
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add flag to makemon() to allow monster to be created adjacent to the supplied
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coordinates if there is already a monster at the target location
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stone-to-flesh of spot with multiple statues can animate more than one
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Platform- and/or Interface-Specific Fixes
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