autocursing armor worn by monsters
From the newsgroup: non-cursed dunce cap or helm of opposite alignment which would glow black and become cursed if worn by the hero wasn't doing the same when worn by a monster. Fixing this gives players a new way to recognize bad hats--drop on altar, then drop in front of approaching goblin or other wimpy monster capable of wearing armor--but I think that's fair. Since helms of opposite alignment are usually already cursed it won't make much difference for them; most players seem to avoid all conical hats so it won't make much difference for dunce caps either.
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@@ -109,6 +109,7 @@ after destroying drawbridge, hero could appear to be in the wall
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sometimes shop items which hero is forced to buy could be sold back twice
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vision was not updated when polymorphing a statue into a boulder
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`I u' when carrying single unpaid item listed its cost twice
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armor which auto-curses when worn by hero should do same if worn by monster
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Platform- and/or Interface-Specific Fixes
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