revise a couple of recently added comments
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+6
-5
@@ -2634,12 +2634,13 @@ vanqsort_cmp(
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}
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}
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res = mcls1 - mcls2; /* class */
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res = mcls1 - mcls2; /* class */
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if (res == 0) {
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if (res == 0) {
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/* Riders are in the same class as major demons; group Riders
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/* Riders are in the same class as major demons, yielding res==0
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at the start of that class regardless of secondary ordering;
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above when both mcls1 and mcls2 are either Riders or demons or
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res -1 => #1 is a Rider, #2 isn't;
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one of each; force Riders to be sorted before demons */
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0 => both riders or both major demons;
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+1 => #2 is a Rider, #1 isn't */
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res = is_rider(&mons[indx2]) - is_rider(&mons[indx1]);
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res = is_rider(&mons[indx2]) - is_rider(&mons[indx1]);
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/* res -1 => #1 is a Rider, #2 isn't;
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0 => both Riders or neither;
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+1 => #2 is a Rider, #1 isn't */
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if (res)
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if (res)
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break;
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break;
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mlev1 = mons[indx1].mlevel;
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mlev1 = mons[indx1].mlevel;
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+2
-2
@@ -1515,8 +1515,8 @@ staticfn void set_wportal(void);
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staticfn void mk_bubble(coordxy, coordxy, int);
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staticfn void mk_bubble(coordxy, coordxy, int);
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staticfn void mv_bubble(struct bubble *, coordxy, coordxy, boolean);
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staticfn void mv_bubble(struct bubble *, coordxy, coordxy, boolean);
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/* augment the Plane of Water; called from goto_level() when arriving and
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/* augment the Planes of Water (for bubbles) and Air (for clouds); called
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moveloop_core() when on the level */
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from goto_level() when arriving and moveloop_core() when on the level */
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void
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void
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movebubbles(void)
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movebubbles(void)
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{
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{
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