1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows() (I know that's getting pretty long-named). move activate_chosen_soundlib() into init_sound_and_display_gamewindows() from moveloop_preamble(). Also included was a missing break in a switch related to sounds.
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@@ -22,7 +22,7 @@ extern void early_init(void);
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extern void moveloop_core(void);
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extern void moveloop(boolean);
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extern void stop_occupation(void);
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extern void display_gamewindows(void);
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extern void init_sound_and_display_gamewindows(void);
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extern void newgame(void);
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extern void welcome(boolean);
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extern int argcheck(int, char **, enum earlyarg);
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