1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows() (I know that's getting pretty long-named). move activate_chosen_soundlib() into init_sound_and_display_gamewindows() from moveloop_preamble(). Also included was a missing break in a switch related to sounds.
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@@ -426,7 +426,8 @@ struct NewScreen NewHackScreen = { 0, 0, WIDTH, SCREENHEIGHT, 3, 0,
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* plname is filled either by an option (-u Player or -uPlayer) or
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* explicitly (by being the wizard) or by askname.
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* It may still contain a suffix denoting pl_character.
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* Always called after init_nhwindows() and before display_gamewindows().
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* Always called after init_nhwindows() and before
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* init_sound_and_display_gamewindows().
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*/
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void
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amii_askname()
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