1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows() (I know that's getting pretty long-named). move activate_chosen_soundlib() into init_sound_and_display_gamewindows() from moveloop_preamble(). Also included was a missing break in a switch related to sounds.
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@@ -64,7 +64,7 @@ MAIN(int argc, char **argv)
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*/
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vision_init();
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display_gamewindows();
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init_sound_and_display_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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