1st of a few sequencing changes

rename display_gamewindows() to init_sound_and_display_gamewindows()
(I know that's getting pretty long-named).

move activate_chosen_soundlib() into init_sound_and_display_gamewindows()
from moveloop_preamble().

Also included was a missing break in a switch related to sounds.
This commit is contained in:
nhmall
2023-01-26 17:15:59 -05:00
parent 52a44b3255
commit 446044e1d5
15 changed files with 26 additions and 23 deletions

View File

@@ -65,7 +65,7 @@ main(void)
*/
vision_init();
display_gamewindows();
init_sound_and_display_gamewindows();
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* strip role,race,&c suffix; calls askname() if plname[] is empty