1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows() (I know that's getting pretty long-named). move activate_chosen_soundlib() into init_sound_and_display_gamewindows() from moveloop_preamble(). Also included was a missing break in a switch related to sounds.
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@@ -65,7 +65,7 @@ main(void)
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*/
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vision_init();
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display_gamewindows();
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init_sound_and_display_gamewindows();
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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