1st of a few sequencing changes

rename display_gamewindows() to init_sound_and_display_gamewindows()
(I know that's getting pretty long-named).

move activate_chosen_soundlib() into init_sound_and_display_gamewindows()
from moveloop_preamble().

Also included was a missing break in a switch related to sounds.
This commit is contained in:
nhmall
2023-01-26 17:15:59 -05:00
parent 52a44b3255
commit 446044e1d5
15 changed files with 26 additions and 23 deletions

View File

@@ -495,7 +495,7 @@ Gem_player_selection()
* plname is filled either by an option (-u Player or -uPlayer) or
* explicitly (by being the wizard) or by askname.
* It may still contain a suffix denoting pl_character.
* Always called after init_nhwindows() and before display_gamewindows().
* Always called after init_nhwindows() and before init_sound_and_display_gamewindows().
*/
void