1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows() (I know that's getting pretty long-named). move activate_chosen_soundlib() into init_sound_and_display_gamewindows() from moveloop_preamble(). Also included was a missing break in a switch related to sounds.
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@@ -58,8 +58,6 @@ moveloop_preamble(boolean resuming)
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change_luck(-1);
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}
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activate_chosen_soundlib();
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if (!resuming) { /* new game */
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gc.context.rndencode = rnd(9000);
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set_wear((struct obj *) 0); /* for side-effects of starting gear */
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@@ -622,10 +620,12 @@ stop_occupation(void)
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}
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void
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display_gamewindows(void)
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init_sound_and_display_gamewindows(void)
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{
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int menu_behavior = MENU_BEHAVE_STANDARD;
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activate_chosen_soundlib();
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WIN_MESSAGE = create_nhwindow(NHW_MESSAGE);
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if (VIA_WINDOWPORT()) {
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status_initialize(0);
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@@ -646,8 +646,8 @@ display_gamewindows(void)
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#ifdef MAC
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/* This _is_ the right place for this - maybe we will
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* have to split display_gamewindows into create_gamewindows
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* and show_gamewindows to get rid of this ifdef...
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* have to split init_sound_and_display_gamewindows into
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* create_gamewindows and show_gamewindows to get rid of this ifdef...
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*/
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if (!strcmp(windowprocs.name, "mac"))
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SanePositions();
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